It gained some attention over the internet, and was featured by Xamarin as a game made completely on the Xamarin.iOS framework (link now defunct, unfortunately). Updates were released in the form of new features (such as the ability to preview maps before downloading) and song packs over the next 2 years or so. During this time, I was concurrently working on the PC version of osu!, so osu!stream was somewhat a “side” project. ![]() Osu!stream began development on and was released on August 1 2011. In addition, unlike the desktop release I wanted to have a go at curating all game content, including both licensing music and putting together a team of awesome mappers to create the beatmaps.īefore I delve into some history and tidbits on the project, if you’re just interested in giving it a shot, click here to visit the app store and grab yourself a copy! History ![]() The focus was on trying new things, so not only did I want to experiment with mobile game development, but also add elements using multi-touch. ![]() Osu!stream was a project devised by me in 2012 to experiment with the idea of an osu! game on mobile platforms.
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